![]() Changing the course of history seems like the right (and very much heroic) thing to do. The future in Evoland 2 is a scary era, with a cataclysm that changed the world, delusional citizens trying to pretend it never happened and new factions vying for power. But our characters will witness first-hand how history is always written by the victors, and how even the best lies cannot make a dark past go away. In fact, the Empire is celebrating the 50th anniversary of its victory over the Demons and it seems everything is going well in a cheerful and thriving world. The Present era of the world of Evoland 2 the action takes place 50 years after the Past era and everything is much more quiet. For example you will be able to witness an event directly in the past or find a record of them in the present or future, and more often than not, doing both will be the only way to have a clear perspective of what is really happening. These events tell a story that you can piece together in different ways. You will embark in a series of events related to the war between the Empire and the Demons, that will have a very deep impact on the evolution of the world and the other eras. The story takes place in a war-torn world where every character has his own ambitions and the definition of good or bad is really a question of perspective. The goal for the past was to create an ambivalent world where there is no clear bad or good guys. The past, which is visually inspired by the good old NES era (with some more modern twists). The second game also veers into that humorous minefield, but at least it can precariously hang with decent action-RPG elements and amusing writing.The story of Evoland 2 will take you through (mainly) 3 different time periods, each with its own historical setting and art style. I’d look at the first game as a nonessential bonus. Taken as a whole, Evoland: Legendary Edition should probably be viewed as just including Evoland 2, since that game is, for the most part, totally alright. The convention-busting moments work very well, with those being the moments where Evoland 2 starts to come into its own. The writing leans a little too hard into meta jokes and playfulness, but it’s charming on the whole. The sense of variety can be exciting, but more often it reminds me of the games Evoland is clearly inspired by and makes me disappointed it’s just a pale imitation of Zelda, Chrono Trigger, Fire Emblem, and more.ĭespite those rough edges, everything fits together just well enough to be an enjoyable albeit flawed and slow game. New play styles are introduced and not used too often, so you only ever scratch the surface. It’s impressive how far-reaching the story is and how many variations and gags pop up over the course of the adventure, but since so many of the styles are more one-off and weaker, the pace often slows down to a crawl. Evoland 1 is about three or four hours long, but the sequel closes in on 20 hours. It’s cute that they bounce between Zelda-like action, side-scrolling platforming, turn-based battles, and more, but the only element that is consistently enjoyable is the top-down action.Įvoland 2 also suffers from being a hard overcorrect to the first game. ![]() It’s immediately more engaging than the first game, but suffers a ton from being the jack-of-all- trades of game styles. You start off in a vibrant 16-bit world and then journey to a monochrome Game Boy-like area, an 8-bit time period, and then a futuristic 3D world. Following with the evolutionary theme, each time period has a different graphical style. You play as a young hero who pairs up with a few other characters along the way on a time-travelling quest evocative of Chrono Trigger. The sequel, while still tongue-in-cheek, takes on a more serious approach to the story. I haven’t been less enthused by 2D Zelda gameplay and turn-based battles in years. The only driving force in Evoland 1 is to see how they riff on the next generation of games because the actual gameplay is just a pale imitation of what it’s referencing. It bounces from primitive 2D Zelda to Final Fantasy to Diablo over the course of the journey, but it’s more parody than polished. ![]() Character movement is slow, the retro-inspired music very clearly and painfully loops, and death can often make you repeat large chunks of mediocre gameplay. ![]() The charming setup is sullied as the gameplay is plodding, sometimes brutal, and janky. The game evolves and mutates as you progress, unlocking better graphics, more settings, more attacks, and cute jokes about the evolution of video games over the past 40 years. I’m actually surprised it found success on PC because it seems like something that would have been way more engaging as a mobile experience. The first Evoland is an interesting rough draft of an idea.
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